Creature Maturity Levels
Attributes of the creatures and Damage vs. Armor calculations. When adding an armor, you will see the average damage and decay by default, based on a 50% to 100% damage interval with a random distriburion. You can change this to Max damage, Min damage and Critical hit in the dropdown menu. Armor decay is explained on the Armor Decay page. Showing 4630 of 56 items.
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Attacks/minCreatureMaturityHealthRegen. SpeedDamageDanger LevelHP/LvlThreatTaming Level
 AetherexYoung600 571346.23420 
 Provider7500.29721646.95400 
 Old Alpha900 982240.98820 
 Prowler940 1162439.210904 
 Stalker1000 121254012100 
 Alpha830  1943.7  
 Old7100.29681839.44828 
 Mature6500.2 1350  
 Guardian7600.39801744.76080 
 Dominant800  1844.4  
42AISingle Maturity Mob0 3400 
15AllophylYoung5005401435.72000 
15Mature5605.64216352352 
15Old6605.5501836.73300 
15Provider7105.55421937.42982 
     HPHP/sHP   Level
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Latest update: 27-11-2024 12:38:15 (Local Time), Edit properties, Edit columns

Empty fields mean either not applicable or unknown value. Descriptions may be found when you hover the mouse over the column headers or cells.


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